Tuesday, February 18, 2020

Argumentative research paper on How Violent Video Games Have A

Argumentative on How Violent Video Games Have A Negative Effect On Child Development and The Solution - Research Paper Example Infamous events have produced broad debate regarding the negative effects of video game violence. For example, a national conversation ensued regarding what relationship video games had to the Columbine High School massacre in 1999 when two students massacred 13 and wounded 23 before committing suicide. Though many motivations were probably involved, it is not practically feasible to identify exactly what provoked these teenagers to gun down their schoolmates and teachers but violent video games were and continue to be mentioned as a contributing factor. These two students had frequently played Doom, a bloody and brutal firearms game which is used by the U.S. military to instruct the armed forces how to kill with more effectiveness. To what extent this particular video game influenced the actions of these two high school students has been debated since this tragic incident. The entertainment medium, it is generally accepted, is an enormously influential dynamic in everyone’s l ives. â€Å"What behaviors children and adults consider appropriate comes, in part, from the lessons we learn from television and the movies† (Huesmann & Miller, 1994). It is logical to expect video games, especially those that depict violence, will have similar and perhaps a more extensive effect on violent behavior. Currently, few studies exist which have comprehensively examines the connection between violent video games and violent actions by children. As video games are increasingly becoming more explicit and brutal as well as more widespread, additional research is needed concerning the effects on the easily influenced minds of the children who play them and a clearer explanation to parents of the risks associated with these violent games. Not everyone agrees that video games lead to violent behavior. For example, according to James Potter, the Bugs Bunny and Roadrunner shows alone exhibited more instances of explicit violence than kid’s witness today during an a fternoon of playing video games. Watching violent acts, particularly those in the realm of make-believe, do not automatically translate to violent acts. â€Å"When certain motives or cues occur in a child’s real-life environment, the child will not be able to make the association between those cues and the image he or she saw in the media. Thus children seem to be protected from an imitation effect because they do not understand the significance of violence as a tool for solving problems and do not see the utility in imitating it† (Potter, 2002, P. 75). Children today as yesterday fully recognize the difference between reality and what they are seeing or experiencing on the television screen whether it’s a cartoon or game they are playing. There is currently no scientific data to conclusively tell whether or not playing a violent video game heightens a child’s susceptibility for aggressive thought. When video games initially appeared about 35 years ago, t hey were basic and seemingly harmless. With the introduction of the game Pong, Atari pioneered the video game during the 1970’s. Pong was the video game version of table tennis. In the 1980’s arcade games such as Pac-Man and Asteroids were popular. The seemingly innocuous nature of video games markedly turned from cartoon-like ghost munching to brazen violence in the 1990’s. The most popular game of 1993, Mortal Kombat, featured accurate depictions of human-like characters engaged in bloody battles. The objective

Monday, February 3, 2020

Business Essay Example | Topics and Well Written Essays - 2000 words

Business - Essay Example A Lack of Graduate Engineers in Britain In Britain, more students were getting involved in management studies and very few started opting engineering. This resulted in lesser engineers with a graduate degree which further halted the manufacturing industry. Over-Diversification Resulting in Short Production Runs The diversification of products led to a decline as there were more products but lesser machinery. Therefore the need to meet the demand of all the products led to short production runs for different products which resulted in a shortage. This greatly affected the machine tool industry of UK. A General Lack of Automation and Computer Application UK’s machine tool industry lacked in technology compared to other countries. The manufacturing process took more time and was dependent on work to be done manually. This also meant that there was not much use of computer applications which usually enhance the work. A Vicious Circle of Decline Resulting in a Lack of Investment Th e whole economy of UK was in decline which meant that investors were not willing to invest in businesses or the manufacturing firms. This meant that the traditional means of businesses could not be modified for benefits. Poor Marketing The manufacturing firms were not able to market their products effectively which meant that the consumers were not attracted to the products. The ads which were used were part of mass marketing and no segments had been made. This limited the understanding of individuals or a group of consumers which made marketing much more difficult for the firms in terms of consumer attraction. Low-Volume Production at High Cost The firms produced lesser products and the cost that was associated was high. This resulted in the bankruptcy of the firms and they were not able to cope with the requirements of their manufacturing process. This further limited their efforts and thus resulted in a decline of machine tool industry. Answer 1b The factors resulted in a massive decline for the UK machine tool industry as the general decline meant that it was happening in the whole of Britain. This meant that there were very little chances for a particular industry to prosper. The threat from Japan and Germany meant that more investments were needed to compete as people were finding their products more convenient and reliable compared to UKs. The lack of graduate engineers meant that the existing technology could not be developed as much as when it could have been with more engineers. The over-diversification of products meant that time had to be given to the manufacturing of all different products which limited the time given to the manufacturing of a particular product. The lack of automation meant that more work was done manually which took time compared to work done using machines. The lacking of the use of computer applications also meant that the industries were not advancing with technology like the other nations. The decline in the economy resulted in the lack of investments, therefore, the companies had no quick more to modify and enhance their businesses. The poor marketing efforts did not attract consumers which increased imports as products of other countries were more attractive to local consumers. The production by these manufacturing firms was at high cost but in low quantity. This meant that industries had more expenses compared to